Interactive and telephony

App and VR voice-over

Native voice actors for apps, virtual reality and immersive experiences. Lines are written for what the user does, recorded in modular pieces and prepared for spatial audio, with variants for each path.

Samples on request, read from your own script.

Real human voices

  1. Human

    Real human voices

    Every voice is a professional actor in a booth. No synthetic voices.

  2. Native

    Their first language

    Cast from speakers who grew up with the language your audience speaks.

  3. Directed

    A director on every line

    We listen for meaning, pace and pronunciation in the session, not after it.

Who it’s for

  • App developers

    Teams adding voice onboarding and guidance.

  • VR and AR studios

    Studios building immersive experiences.

  • Museums and venues

    Organisations with immersive guides.

  • Training developers

    Teams building simulations.

Formats and lengths

Typical lines in interactive audio.

Onboarding1 to 3 minutes
A welcome and first steps.
In-experience guideMany short lines
Lines triggered by user actions.
NarrationPer scene
A voice that sets the story or environment.
Feedback and hintsShort
Responses to success, error and waiting.

Script examples by format

Three lines, three different reads. This is the brief our director works from.

  • Onboarding

    Welcome. Look around you. When you’re ready, step forward and the experience will begin.

    Direction: Warm, inviting

  • Hint

    Try picking up the lantern on your left.

    Direction: Gentle, helpful

  • Feedback

    Well done. The door is open.

    Direction: Encouraging

Available languages

Native voices in 100+ languages. These have their own page; ask for any other.

How we work

  1. Casting

    We cast a voice that stays natural for short, repeated lines and test it on your build.

  2. Direction

    A director runs the session against your brief: meaning, pace and every agreed pronunciation. You can listen in remotely.

  3. Delivery

    Files named to your event list, with alternatives to avoid repetition.

App and VR voice-over questions

Can lines be triggered individually?

Yes, each is a separate file named to your event.

Do you record for spatial audio?

We record dry voice; spatialisation is applied in your engine.

How do you avoid repetition?

We record several variants of frequent lines.

Can the experience be localised?

Yes, with native voices and matched timing.

Tell us about your app and vr project

Four questions. A draft script or a word count is enough; you get a written quote before anything is recorded.

Tell us about your project

Get a quote